Class AgentGroundingAuthoring
Enables collisio with other agents.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: ProjectDawn.Navigation.Hybrid
Assembly: ProjectDawn.Navigation.Hybrid.dll
Syntax
[RequireComponent(typeof(AgentAuthoring))]
[AddComponentMenu("Agents Navigation/Agent Grounding")]
[DisallowMultipleComponent]
[HelpURL("https://lukaschod.github.io/agents-navigation-docs/manual/game-objects/grounding.html")]
public class AgentGroundingAuthoring : MonoBehaviour
Fields
| Improve this Doc View Sourcem_Layers
Enables collisio with other agents.
Declaration
[SerializeField]
protected LayerMask m_Layers
Field Value
| Type | Description |
|---|---|
| LayerMask |
m_Mode
Enables collisio with other agents.
Declaration
[SerializeField]
protected AgentGroundingMode m_Mode
Field Value
| Type | Description |
|---|---|
| AgentGroundingMode |
Properties
| Improve this Doc View SourceGrounding
AgentGrounding component of this AgentAuthoring Entity. Accessing this property is potentially heavy operation as it will require wait for agent jobs to finish.
Declaration
public ref AgentGrounding Grounding { get; }
Property Value
| Type | Description |
|---|---|
| AgentGrounding |
Layers
Enables collisio with other agents.
Declaration
public LayerMask Layers { get; set; }
Property Value
| Type | Description |
|---|---|
| LayerMask |
Mode
Enables collisio with other agents.
Declaration
public AgentGroundingMode Mode { get; set; }
Property Value
| Type | Description |
|---|---|
| AgentGroundingMode |