Struct AgentGrounding
This component tags, if agent Unity.Transforms.LocalTransform.Position y should be grounded using unity physics.
Implements
IComponentData
IQueryTypeParameter
IEnableableComponent
Inherited Members
Namespace: ProjectDawn.Navigation
Assembly: ProjectDawn.Navigation.dll
Syntax
public struct AgentGrounding : IComponentData, IQueryTypeParameter, IEnableableComponent
Fields
| Improve this Doc View SourceLayers
Mask layer that determines which colliders it will interact with.
Declaration
public LayerMask Layers
Field Value
Type | Description |
---|---|
LayerMask |
Properties
| Improve this Doc View SourceDefault
Returns default configuration.
Declaration
public static AgentGrounding Default { get; }
Property Value
Type | Description |
---|---|
AgentGrounding |
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter
Unity.Entities.IEnableableComponent