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    Struct AgentGrounding

    This component tags, if agent Unity.Transforms.LocalTransform.Position y should be grounded using unity physics.

    Implements
    IComponentData
    IQueryTypeParameter
    IEnableableComponent
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: ProjectDawn.Navigation
    Assembly: ProjectDawn.Navigation.dll
    Syntax
    public struct AgentGrounding : IComponentData, IQueryTypeParameter, IEnableableComponent

    Fields

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    Layers

    Mask layer that determines which colliders it will interact with.

    Declaration
    public LayerMask Layers
    Field Value
    Type Description
    LayerMask

    Properties

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    Default

    Returns default configuration.

    Declaration
    public static AgentGrounding Default { get; }
    Property Value
    Type Description
    AgentGrounding

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
    Unity.Entities.IEnableableComponent
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