Class AgentCrowdPathingAuthoring
Agent uses Continuum Crowd for pathfinding in specific CrowdGroupAuthoring.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: ProjectDawn.Navigation.Hybrid
Assembly: ProjectDawn.Navigation.Hybrid.dll
Syntax
[RequireComponent(typeof(AgentAuthoring))]
[AddComponentMenu("Agents Navigation/Crowd/Agent Crowd Pathing")]
[DisallowMultipleComponent]
[HelpURL("https://lukaschod.github.io/agents-navigation-docs/manual/game-objects/pathing/crowds.html")]
public class AgentCrowdPathingAuthoring : MonoBehaviour
Properties
| Improve this Doc View SourceDefaultPath
Returns default component of AgentSonarAvoid.
Declaration
public AgentCrowdPath DefaultPath { get; }
Property Value
Type | Description |
---|---|
AgentCrowdPath |
EntityPath
AgentCrowdPath component of this AgentAuthoring Entity. Accessing this property is potentially heavy operation as it will require wait for agent jobs to finish.
Declaration
public AgentCrowdPath EntityPath { get; set; }
Property Value
Type | Description |
---|---|
AgentCrowdPath |
Group
Current crowds group this agent belongs too. Groups always share same destination. Agents in null crowds group will skip pathing.
Declaration
public CrowdGroupAuthoring Group { get; set; }
Property Value
Type | Description |
---|---|
CrowdGroupAuthoring |
HasEntityPath
Returns true if AgentAuthoring entity has AgentCrowdPath.
Declaration
public bool HasEntityPath { get; }
Property Value
Type | Description |
---|---|
bool |