Class NavMeshSettingsAuthoring
Inheritance
Object
Component
Behaviour
MonoBehaviour
NavMeshSettingsAuthoring
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: ProjectDawn.Navigation.Hybrid
Assembly: ProjectDawn.Navigation.Hybrid.dll
Syntax
[Obsolete("This class is obsolete, please use new settings workflow https://lukaschod.github.io/agents-navigation-docs/manual/settings.html.")]
[AddComponentMenu("Agents Navigation/Settings/Nav Mesh Settings")]
[DisallowMultipleComponent]
[HelpURL("https://lukaschod.github.io/agents-navigation-docs/manual/authoring.html")]
public class NavMeshSettingsAuthoring : SettingsBehaviour
Fields
| Improve this Doc View Sourcem_MaxIterations
Declaration
[Tooltip("TODO")]
[SerializeField]
protected int m_MaxIterations
Field Value
Type | Description |
---|---|
int |
m_MaxPath
Declaration
[Tooltip("TODO")]
[SerializeField]
protected int m_MaxPath
Field Value
Type | Description |
---|---|
int |
Properties
| Improve this Doc View SourceDefaultSettings
Returns default component of AgentSpatialPartitioningSystem.Settings.
Declaration
public NavMeshQuerySystem.Settings DefaultSettings { get; }
Property Value
Type | Description |
---|---|
NavMeshQuerySystem.Settings |
Methods
| Improve this Doc View SourceGetOrCreateEntity()
Declaration
public override Entity GetOrCreateEntity()
Returns
Type | Description |
---|---|
Entity |