Class FlockGroupAuthoring
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: ProjectDawn.Navigation.Hybrid
Assembly: ProjectDawn.Navigation.Hybrid.dll
Syntax
[AddComponentMenu("Agents Navigation/Flock Group (Experimental)")]
public class FlockGroupAuthoring : EntityBehaviour
Fields
| Improve this Doc View SourceAlignment
Declaration
[SerializeField]
[Range(0, 0.3)]
protected float Alignment
Field Value
Type | Description |
---|---|
float |
Cohesion
Declaration
[SerializeField]
[Range(0, 0.3)]
protected float Cohesion
Field Value
Type | Description |
---|---|
float |
Leader
Declaration
[SerializeField]
protected AgentAuthoring Leader
Field Value
Type | Description |
---|---|
AgentAuthoring |
Radius
Declaration
[SerializeField]
protected float Radius
Field Value
Type | Description |
---|---|
float |
Properties
| Improve this Doc View SourceDefaulFlockGroup
Returns default component of FlockGroup.
Declaration
public FlockGroup DefaulFlockGroup { get; }
Property Value
Type | Description |
---|---|
FlockGroup |
EntityFlockEntities
FlockEntity buffer of this Entity. Accessing this property is potentially heavy operation as it will require wait for agent jobs to finish.
Declaration
public DynamicBuffer<FlockEntity> EntityFlockEntities { get; }
Property Value
Type | Description |
---|---|
DynamicBuffer<FlockEntity> |
EntityFlockGroup
FlockGroup component of this Entity. Accessing this property is potentially heavy operation as it will require wait for agent jobs to finish.
Declaration
public FlockGroup EntityFlockGroup { get; set; }
Property Value
Type | Description |
---|---|
FlockGroup |
HasEntityFlockGroup
Returns true if entity has FlockGroup.
Declaration
public bool HasEntityFlockGroup { get; }
Property Value
Type | Description |
---|---|
bool |