Class DepthSurfaceAuthoring
A surface on which a boids can move.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: ProjectDawn.Navigation.Hybrid
Assembly: ProjectDawn.Navigation.Hybrid.dll
Syntax
[AddComponentMenu("Agents Navigation/Boids/Depth Surface")]
[DisallowMultipleComponent]
public class DepthSurfaceAuthoring : EntityBehaviour
Fields
| Improve this Doc View Sourcem_Height
A surface on which a boids can move.
Declaration
[Tooltip("Cell count vertically.")]
[SerializeField]
protected int m_Height
Field Value
Type | Description |
---|---|
int |
m_Layers
A surface on which a boids can move.
Declaration
[SerializeField]
protected LayerMask m_Layers
Field Value
Type | Description |
---|---|
LayerMask |
m_Size
A surface on which a boids can move.
Declaration
[Tooltip("World space size.")]
[SerializeField]
protected float3 m_Size
Field Value
Type | Description |
---|---|
float3 |
m_Width
A surface on which a boids can move.
Declaration
[Tooltip("Cell count horizontally.")]
[SerializeField]
protected int m_Width
Field Value
Type | Description |
---|---|
int |
Properties
| Improve this Doc View SourceDefaultSurface
Returns default component of DepthSurface.
Declaration
public DepthSurface DefaultSurface { get; }
Property Value
Type | Description |
---|---|
DepthSurface |
Height
Cell count vertically.
Declaration
public int Height { get; }
Property Value
Type | Description |
---|---|
int |
Normal
Up vector of surface.
Declaration
public float3 Normal { get; }
Property Value
Type | Description |
---|---|
float3 |
Size
World space size.
Declaration
public float3 Size { get; }
Property Value
Type | Description |
---|---|
float3 |
Transform
Transform from local to world space.
Declaration
public NonUniformTransform Transform { get; }
Property Value
Type | Description |
---|---|
NonUniformTransform |
Width
Cell count horizontally.
Declaration
public int Width { get; }
Property Value
Type | Description |
---|---|
int |