Class BirdAuthoring
Agent Bird from nearby agents.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: ProjectDawn.Navigation.Hybrid
Assembly: ProjectDawn.Navigation.Hybrid.dll
Syntax
[RequireComponent(typeof(AgentAuthoring))]
[AddComponentMenu("Agents Navigation/Bird")]
[DisallowMultipleComponent]
[HelpURL("https://lukaschod.github.io/agents-navigation-docs/manual/game-objects/avoidance/Bird.html")]
public class BirdAuthoring : MonoBehaviour
Fields
| Improve this Doc View Sourcem_PerchedDuration
Agent Bird from nearby agents.
Declaration
[SerializeField]
protected Range m_PerchedDuration
Field Value
Type | Description |
---|---|
Range |
m_Wander
Agent Bird from nearby agents.
Declaration
[SerializeField]
protected BirdWander m_Wander
Field Value
Type | Description |
---|---|
BirdWander |
Properties
| Improve this Doc View SourceBird
Bird component of this Entity. Accessing this property is potentially heavy operation as it will require wait for agent jobs to finish.
Declaration
public ref Bird Bird { get; }
Property Value
Type | Description |
---|---|
Bird |
DefaultBird
Returns default component of Bird.
Declaration
public Bird DefaultBird { get; }
Property Value
Type | Description |
---|---|
Bird |