Class AgentColliderAuthoring
Enables collision with other agents.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: ProjectDawn.Navigation.Hybrid
Assembly: ProjectDawn.Navigation.Hybrid.dll
Syntax
[RequireComponent(typeof(AgentAuthoring))]
[AddComponentMenu("Agents Navigation/Agent Collider")]
[DisallowMultipleComponent]
[HelpURL("https://lukaschod.github.io/agents-navigation-docs/manual/game-objects/collider.html")]
public class AgentColliderAuthoring : MonoBehaviour
Fields
| Improve this Doc View Sourcem_Layers
Enables collision with other agents.
Declaration
[SerializeField]
protected NavigationLayers m_Layers
Field Value
Type | Description |
---|---|
NavigationLayers |
Properties
| Improve this Doc View SourceCollider
AgentCollider component of this AgentAuthoring Entity. Accessing this property is potentially heavy operation as it will require wait for agent jobs to finish.
Declaration
public ref AgentCollider Collider { get; }
Property Value
Type | Description |
---|---|
AgentCollider |
DefaultCollider
Returns default component of AgentCollider.
Declaration
public AgentCollider DefaultCollider { get; }
Property Value
Type | Description |
---|---|
AgentCollider |
EntityCollider
AgentCollider component of this AgentAuthoring Entity. Accessing this property is potentially heavy operation as it will require wait for agent jobs to finish.
Declaration
public AgentCollider EntityCollider { get; set; }
Property Value
Type | Description |
---|---|
AgentCollider |