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    Struct GiveUpStop

    This option allows the agent to make smarter stop decisions than simply deciding if it is stuck. Every time the agent bumps into a standing agent, it will progress towards stopping. Additionally, by not bumping into one, it will recover from stopping. Once the progress value is met, the agent will stop.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: ProjectDawn.Navigation
    Assembly: ProjectDawn.Navigation.dll
    Syntax
    [Serializable]
    public struct GiveUpStop

    Fields

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    Enabled

    This option allows the agent to make smarter stop decisions than simply deciding if it is stuck. Every time the agent bumps into a standing agent, it will progress towards stopping. Additionally, by not bumping into one, it will recover from stopping. Once the progress value is met, the agent will stop.

    Declaration
    public bool Enabled
    Field Value
    Type Description
    bool
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    FatigueSpeed

    The speed at which the agent progresses towards stopping. The higher the value, the faster it will stop.

    Declaration
    [Tooltip("The speed at which the agent progresses towards stopping. The higher the value, the faster it will stop.")]
    [Range(0, 1)]
    public float FatigueSpeed
    Field Value
    Type Description
    float
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    RecoverySpeed

    The speed at which the agent recovers from stopping. The lower the value, the less tolerant it will be towards getting stuck.

    Declaration
    [Tooltip("The speed at which the agent recovers from stopping. The lower the value, the less tolerant it will be towards getting stuck.")]
    [Range(0, 1)]
    public float RecoverySpeed
    Field Value
    Type Description
    float

    Properties

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    Default

    Returns the default configuration.

    Declaration
    public static GiveUpStop Default { get; }
    Property Value
    Type Description
    GiveUpStop
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