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    Agent NavMesh Pathing

    This component enables these agents to use Unity's built-in NavMesh system. For more information, check AI Navigation.

    Debugging

    When selecting the agent component, you can see gizmos that will help you to debug and understand what is happening. Blue polygons will indicate the NavMesh path, and the end node will always have the strongest color.

    Note: To make it work with Entities, you will need to add the DrawGizmos component to the agent entity.

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