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    Agent

    This is the main component that marks a GameObject/Entity as an Agent. In this package, everything that participates in navigation will be considered an Agent, whether it is just a static obstacle or dynamic.

    If the agent type is set to Default Locomotion, it will also include default Locomotion, Seeking and Arrival behaviors. This will allow the agent to seek its destination and move towards it using simple acceleration based model. For custom locomotion, go check tutorials on how to implement your own locomotion.

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