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    Struct NavMeshDisplacementSystem

    System that forces agents to stay within NavMesh surface.

    Implements
    ISystem
    ISystemCompilerGenerated
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: ProjectDawn.Navigation
    Assembly: ProjectDawn.Navigation.dll
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(AgentDisplacementSystemGroup))]
    [UpdateAfter(typeof(AgentColliderSystem))]
    public struct NavMeshDisplacementSystem : ISystem, ISystemCompilerGenerated

    Methods

    OnCreateForCompiler(ref SystemState)

    Generated by compilation pipeline and used internally.

    Declaration
    public void OnCreateForCompiler(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    The Unity.Entities.SystemState backing this system instance

    Implements

    Unity.Entities.ISystem
    Unity.Entities.ISystemCompilerGenerated
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