Struct NavMeshBoundarySystem
System that for each agent that has sonar with wall collects nearby navmesh edges as walls. Later on these walls are used for avoidance.
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: ProjectDawn.Navigation
Assembly: ProjectDawn.Navigation.dll
Syntax
[BurstCompile]
[UpdateInGroup(typeof(AgentPathingSystemGroup))]
public struct NavMeshBoundarySystem : ISystem, ISystemCompilerGenerated
Methods
OnCreateForCompiler(ref SystemState)
Generated by compilation pipeline and used internally.
Declaration
public void OnCreateForCompiler(ref SystemState state)
Parameters
Type | Name | Description |
---|---|---|
SystemState | state | The Unity.Entities.SystemState backing this system instance |
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated