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    Adaptive Split Screen

    This package contains a fast and lightweight solution for split screen. It is developed with DOTS in mind; as a result, it takes advantage of Unity’s latest technology stack, such as SIMD Mathematics and the Burst Compiler.

    This is a novel split screen solution based on Voronoi diagrams. One can think of it as an extension of traditional dynamic split screen for up to 4 players.

    Key Features:

    • Fairness – an option for each player to have a similar screen region area.
    • Centered – an option for each player to be centered in their screen region.
    • Direction Indicated – each split indicates the direction to the other player.
    • Fusible – players’ screen regions can be merged once they are close enough.
    Note

    Currently, 4-site balancing comes with the cost of continuity. Check the limitations section for more details.

    For more information, see this GDC talk:
    Juicing Your Cameras With Math – GDC 2016

    Dependencies

    • Tested with Unity 2021.3
    • Package com.unity.mathematics
    • Package com.unity.collections
    • Package com.unity.burst

    Support

    If you have questions, encounter bugs, or would like to request features, join the Discord.

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